Super Slalom + Editor (C64)
A downloadable Commodore 64 Game
(c) 2026 Digital Monastery (Hokuto*Force Game Developing Division)
By Flavioweb and Bisboch
Based on the original SLALOM game
by COMMODORE ELEC. LTD & HAL LABORATORY, JAPAN
The Winter Olympics may have ended, but the pleasures of skiing continue on the COMMODORE 64 with SUPER SLALOM, a revamped edition of the legendary Commodore/Hal game originally created for the Japan-only MAX MACHINE. This time you're in for remade colourful graphics, a new OST full of diverse tracks, enhanced gameplay and six different slopes (compared to the repeated couple of slopes of the original) created from scratch.
And, to be true to this "SKI FOREVER" motto, SUPER SLALOM also includes a full fledged LEVEL EDITOR!
In a SEUCK fashion, use your joystick and/or keyboard to easily access all the core features of the editor. Draw your slopes with a joystick, put the hazards, tune the difficulty. Choose between ten scenarios and eleven different soundtracks to create the perfect mix-and-match for each of the six unique slopes. Save it to disk, both as re-editable data and as a standalone game. Or, just take the vanilla SUPER SLALOM data and customize it, make it easier, harder, weirder. Or... just play SUPER SLALOM as a standalone game and have fun dropping crazy high scores.
Note:
If you can choose, play it in NTSC format, 60Hz - this is the REAL challenge. That said, for PAL users: play it PAL, it's perfectly fine, we all played that cracked version of SLALOM back in the 1980s (without even being sure about its real name!) and it played great, no one of us complained about the 50Hz. The game and the music will play a little bit slower, but the challenge is still there!
Official CSDB release: https://csdb.dk/release/?id=259653
Download
Install instructions
Use it on a real Commodore 64, the Commodore 64 Ultimate or any C64 emulator of your choice!





Comments
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Good job, thank you! :) Super Slalom + Editor (2026, Flavioweb and Bisboch)
Grazie, era uno dei giochi dei quali avrei voluto fare il remake su PC usando Godot Engine. Mi avete anticipato e fatto le cose meglio. Bravi! (adesso mi tocca rifare Boulder Dash).
bello
Ossignore. Sogno o son desto?
E' tutto tuo. Ti piacerà:)
Complimenti.
Bello l'editor in game (una volta che hai trovato il taso restore su vice :) )!!!
Grazie! Sapevamo che RESTORE era un po' scomodo da trovare sugli emulatori, ma è un tasto molto potente sul 64. Forse dovremmo fare un prospetto di dove trovare su tutti gli emulatori, i vari core FPGA e così via! Nel doc abbiamo identificato che i tasti da provare sono tipicamente F12, PgUP e PGDN...
Grazie!!! Avete fatto un lavorone gioco strepitoso!!!
Grazie a te per il playtesting utilissimo:
Eccolooooooo!!! <3
Maestro, aspettiamo ovviamente la tua prossima opera con ansia vieppiù crescente!
Eh, purtroppo mi hanno incastrato in un maxiprogetto nella real life con un crunch terrificante che ha un po' fermato tutto. Appena me lo pagano mi prendo sei mesi sabbatici e cerco di accelerare un po'.
Siete due fighi della stramadonna 🖤
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